Getting Started
This guide will take you through the fundamentals of the Riker Framework, starting with the basics of the Actor Model through to more advanced topics such as application resilience.
If you're familiar with the Actor Model and have used other actor frameworks, you will find Riker familiar. In particular, Riker has been inspired by Scala's Akka and has adopted some of the core concepts and terminology from that project.
If you've never used actors in application development before, this documentation aims to be concise and easy to understand. No prior knowledge of actors is necessary.
We welcome and encourage contributions to this guide. Please feel free to create Github issues with feedback or create PRs with changes. This documentation's source lives at: https://github.com/riker-rs/website.
Note
Riker is pre-1.0, and as such the framework is evolving. You can expect some API-level changes, but we do strive to keep breaking changes to an absolute minimum. Between versions 0.1 to 0.2.3 there was only one minor API change, for example.
Actors
The actor model is a conceptual model to deal with concurrent computation1. At the core of the Riker framework are four main components:
ActorSystem
- Every Riker application has anActorSystem
that manages actor lifecyclesActor
- Rust types that implement theActor
trait so they may receive messagesProps
- EachActor
requires aProps
to describe how anActor
should be createdActorRef
- A lightweight type that is inexpensive to clone and can be used to interact with its underlyingActor
, such as sending messages to it
Let's look at each of these and see how a simple application is created.
Defining Actors
An Actor is the fundamental unit of computation. Actors communicate solely through messages in an asynchronous fashion. An actor can perform three distinct actions based on the message it receives:
- send a finite number of messages to other actors
- create a finite number of new actors
- change its state or designate the behavior to be used for the next message it receives
Actors interact with each other by passing messages. There is no assumed order to the above actions, and they could be carried out concurrently. Two messages that are sent concurrently can arrive in either order.
To define an actor, the system needs to understand how an actor should handle the messages it receives. To do this, implement the Actor
trait on your data type and, at a minimum, provide a recv
method.
Here's the Rust code:
use actors_rs::*;
struct MyActor;
impl Actor for MyActor {
type Msg = String;
fn recv(&mut self, _ctx: &Context<String>, msg: String, _sender: Sender) {
println!("received {}", msg);
}
}
fn main() {}
In this example, a simple struct MyActor
implements the Actor
trait. When a message is sent to MyActor
, it is scheduled by the system for immediate execution. The recv
function is invoked and the message is printed to stdout.
Creating Actors
Every application has an ActorSystem
. The actor system provides actor management and the runtime to execute actors when they're sent messages. It also provides essential services such as starting actors and exposing system services.
To start the actor system:
use actors_rs::*;
fn main() {
let sys = ActorSystem::new().unwrap();
}
Here we see that the actor is started using ActorSystem::new
.
Once we've started the actor system we're ready to create some actors.
We can also configure the system with a custom name using the SystemBuilder
:
use actors_rs::*;
fn main() {
let sys = SystemBuilder::new()
.name("my-app")
.create()
.unwrap();
}
Once the actor system is started, we can begin to create actors:
use actors_rs::*;
#[derive(Default)]
struct MyActor;
impl Actor for MyActor {
type Msg = String;
fn recv(&mut self, _ctx: &Context<String>, msg: String, _sender: Sender) {
println!("received {}", msg);
}
}
fn main() {
let sys = ActorSystem::new().unwrap();
let my_actor = sys.actor_of::<MyActor>("my-actor").unwrap();
}
actor_of
used to create an instance of the actor. A my-actor
name is also required so that
we can look it up later if we need.
Although this is just two lines of code, a lot is happening behind the scenes. Actor lifecycles and state are managed by the system. When an actor starts, it keeps the properties in case it needs it again to restart the actor if it fails. When an actor is created, it gets its own mailbox for receiving messages and other interested actors are notified about the new actor joining the system.
Actor References
When an actor is started using actor_of
, the system returns a reference to the actor, an ActorRef
. The actual actor instance remains inaccessible directly, its lifecycle being managed and protected by the system. In Rust terms, the system has and always maintains 'ownership' of the actor instance. When you're interacting with actors, you're actually interacting with the actor's ActorRef
! This is a core concept of the actor model.
An ActorRef
always refers to a specific instance of an actor. When two instances of the same Actor
are started, they're still considered separate actors, each with different ActorRef
s.
ActorRef
s are inexpensive and can be cloned (they implementClone
) without too much concern about resources. References can also be used inProps
as a field in another actor's factory method, a pattern known as endowment.ActorRef
s can be sent as a message to another actor, a pattern known as introduction.
TODO: put example here
Sending Messages
Actors communicate only through sending and receiving messages. They are isolated and never expose their state or behavior.
If we want to send a message to an actor, we use the tell
method on the actor's ActorRef
:
use actors_rs::*;
use std::time::Duration;
#[derive(Default)]
struct MyActor;
// implement the Actor trait
impl Actor for MyActor {
type Msg = String;
fn recv(&mut self, _ctx: &Context<Self::Msg>, msg: Self::Msg, _sender: Sender) {
println!("Received: {}", msg);
}
}
// start the system and create an actor
fn main() {
let sys = ActorSystem::new().unwrap();
let my_actor = sys.actor_of::<MyActor>("my-actor").unwrap();
my_actor.tell("Hello my actor!".to_string(), None);
std::thread::sleep(Duration::from_millis(500));
}
Here, we've sent a message of type String
to our MyActor
actor.
The second parameter lets us specify a sender as an Option<BasicActorRef>
(type alias Sender
).
Since we're sending the message from main
and not from an actor, we're setting the sender as None
.
Message Guarantees
Riker provides certain guarantees when handling messages:
- Message delivery is 'at-most-once'. A message will either fail to be delivered, or be delivered one time. There is no repeat delivery of the same message.
- An actor handles one message at any time.
- Messages are stored in an actor's mailbox in the order that they are received.
On this page, you learned the basics of creating a Riker application using actors. Let's move on to the next section to see more comprehensive example using multiple message types: