Actor Hierarchy
Actors in Riker form a hierarchy with each actor addressable by a path. An actor's place in the hierarchy is determined by the location of its parent. Let's take a look at what the actor hierarchy looks like immediately after the actor system has started:
riker
└─ user
└─ system
└─ logger
└─ sys_events
└─ dead_letters
└─ dl_logger
└─ temp
We can see that without starting any actors ourselves, there's already a number of actors running.
At the base of the hierarchy is our application which by default is named riker
unless a name was provided using SystemBuilder
.
There's then three root actors, user
, system
and temp
. These are guardian actors under which all other actors are created.
Perhaps the most important of these is user
, since most actors created as part of the application are created in this branch.
If we start an actor using system.actor_of::<MyActor>("my-actor")
we can see it added under user
:
my-app
└─ user
└─ my-actor <-- our new actor is added
└─ system
└─ logger
└─ sys_events
└─ dead_letters
└─ dl_logger
└─ temp
In this case the newly created my-actor
has a path of /user/my-actor
.
Since it was started by using actor_of
on ActorSystem
it is considered a top-level actor.
Let's look at how the hierarchy changes when another actor is started, this time from within /user/my-actor
's recv
method using Context.actor_of
.
use actors_rs::*;
use std::time::Duration;
#[derive(Default)]
struct Child;
impl Actor for Child {
type Msg = String;
fn recv(&mut self, _ctx: &Context<Self::Msg>, msg: Self::Msg, _sender: Sender) {
println!("child got a message {}", msg);
}
}
#[derive(Default)]
struct MyActor {
child: Option<ActorRef<String>>,
}
// implement the Actor trait
impl Actor for MyActor {
type Msg = String;
fn pre_start(&mut self, ctx: &Context<Self::Msg>) {
self.child = Some(ctx.actor_of::<Child>("my-child").unwrap());
}
fn recv(&mut self, _ctx: &Context<Self::Msg>, msg: Self::Msg, sender: Sender) {
println!("parent got a message {}", msg);
self.child.as_ref().unwrap().tell(msg, sender);
}
}
// start the system and create an actor
fn main() {
let sys = ActorSystem::new().unwrap();
let my_actor = sys.actor_of::<MyActor>("my-actor").unwrap();
my_actor.tell("Hello my actor!".to_string(), None);
println!("Child not added yet");
sys.print_tree();
println!("Child added already");
std::thread::sleep(Duration::from_millis(500));
sys.print_tree();
}
Here MyActor
will start another actor, which is also an instance of MyActor
.
my-app
└─ user
└─ my-actor
└─ my-child <-- our new actor is added
└─ system
└─ logger
└─ sys_events
└─ dead_letters
└─ dl_logger
└─ temp
Since the new actor was started using my-actor
's context it is added to the hierarchy as a child of my-actor
. my-child
's path becomes /user/my-actor/my-child
.
Let's move on the next section where we'll look at how the actor hierarchy is used in supervision to build resilient, self healing applications.